14版 - 中华人民共和国原子能法

· · 来源:assoc资讯

In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.

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Developers using the streams API are expected to remember to use options like highWaterMark when creating their sources, transforms, and writable destinations but often they either forget or simply choose to ignore it.

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